var loader = new THREE.PLYLoader(); loader.load("/lib/models/ply/binary/Lucy100k.ply", function (geometry) { geometry.computeVertexNormals(); var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, flatShading: true } ); var mesh = new THREE.Mesh( geometry, material ); mesh.rotation.y = Math.PI; mesh.scale.set(0.05, 0.05, 0.05); scene.add( mesh ); });